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Mariana's Secret

Project type

Game

Date

April 2025

Location

Cape Town

Role

Lead Game Artist, Lead Game Designer and Project Manager

Project type

72 Hour Game Jam

Software

Unity, Aesprite

Mariana's Secret was created for the Ludum Dare 57 Game Jam where we were given the theme of "Depth".

Within this project, we were required to collaborate with the 2nd Year Game Design Students. I took on the role of Art Lead and Project Lead. During this process, I managed the other artists in the group and allocated work between the developers where I was able to.
I created the larger assets such as the player submarine, the goblin shark, the angel fish, the vampire squid and more!

Explore through dimly lit caves and try to survive as you encounter deep sea critters in conjunction to managing your lights battery!

Within Mariana's Secret, I was the Game Art Lead, Game Design lead as well as the Project manager. Our university tasked us with entering this Game Jam as one of our third year Game Design Projects.
Unfortunately due to the 72 hour limit, not all gameplay aspects were implemented, as a result we will be working on this game further so our core gameplay mechanics will be implemented into the game as planned.
This does not contain every piece of work I did within this project, these are just some that I enjoyed doing!

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