
Let's put a face to the work
My name is Sarah Upton
I’m a passionate Game Artist, Designer and Developer with 2 shipped titles and hands-on experience across the full game development pipeline. Specialising in 3D asset creation, rigging and animating in Blender, real-time rendering, environmental art and shader development in Unity and Unreal Engine 5. Proficient in C# and C++, Unity Shader Graph, particle systems and level design. Proven ability to deliver game-ready assets under pressure through Game Jam’s, studio internships and industry experience.

Soft skills:
Hard Skills:
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3D Asset Creation & Modelling — Blender
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Rigging & Skeletal Animation
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Character & Object Animation
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PBR Texturing & UV Unwrapping
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Environmental Art
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Pixel Art — Aseprite
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2D Frame-by-Frame Animation
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Concept Art & Game Design Documentation - Photoshop, Adobe Illustrator
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Unity Game Development
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Unreal Engine 5
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C# Programming
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C++ Programming
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Unity Shader Graph
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Particle Systems & VFX
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Lighting
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Level Design
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Unity Asset Implementation
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Source Control — GitHub, Gitfork
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Game-Ready Asset Optimisation
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Legacy Asset Troubleshooting & Repair
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Full Game Development Pipeline
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Advergame Development
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Self-Directed & Independent Worker
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Creative Initiative & Problem Solving
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Team Collaboration — 7-person studio environment
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Time Management & Deadline Driven
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Cross-Department Communication
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Adaptability across full game development pipeline
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Attention to Detail
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Creative Ideation & Concept Development
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Accountability & Ownership of Work
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Ability to Work Under Pressure
Work Experience:
Classy Games — Game Developer & 3D Artist
January 2026 – May 2026
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Created and delivered a library of 100+ game-ready 3D assets in Blender, optimised for real-time rendering and implementation in Unity
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Rigged and animated a variety of characters and objects including death animations, character animations and static prop animations, ensuring seamless integration into the Unity pipeline
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Worked independently and self-directed, conceptualising and producing assets using creative initiative while consulting with the lead to ensure alignment with the game's vision
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Diagnosed and resolved issues within legacy and broken asset pipelines, applying strong technical problem-solving skills to restore functionality without disrupting production
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Contributed as a core member of a 7-person development team, maintaining assets under source control (GitHub) and delivering consistently to production deadlines
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Shipped projects currently available on Steam (Orbital & Silly Suspects), demonstrating experience taking games to a professional release-ready standard.
Studio Bo — Game Development Intern
2025
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Independently developed and shipped a complete game from concept to release — Tentacles and Tail (available on itch.io) covering all aspects of the pipeline solo
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Sole creator responsible for game design, pixel art (Aseprite), 2D animation and C# development within Unity, demonstrating full pipeline capability
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Created all artwork in Aseprite, producing frame-by-frame pixel art characters, animations and UI assets
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Worked under the direct mentorship of the Lead Game and Studio Owner, receiving professional guidance while maintaining full creative and technical ownership of the project
The Loeries — Advertising Awards Finalist
2025
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Selected as a Loeries Finalist — one of Africa's most prestigious creative awards — for an advergame designed and developed as a fully interactive advertising experience. Deliveralot (available on itch.io).
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Demonstrated ability to merge game design and development with marketing briefs, producing work that competed at a professional industry level
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Created 50+ game ready 3D assets in Blender ready for Unity Implementation.
education:
VEGA School Cape Town BCIS in Game Design and Development — 2023 to 2025
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Specialised in game design, 3D art, game development and interactive media
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Gained hands-on experience across the full game development pipeline including Unity, Unreal Engine 5 and Blender
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Completed degree alongside shipped titles and professional studio experience.
Milnerton High School National Senior Certificate — 2018 to 2022
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Achieved Bachelor's Pass with 76% aggregate





