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Daring Damsel

Project type

Game

Date

June 2024

Location

Cape Town

Role

Co-Lead Game Artist, Game Designer and Project Manager

Software

Unity, Aesprite

Daring Damsel was created for our year 2 Game Design POE. During this project we were tasked with creating a game to fit three different player persona's.

*These are not all of the assets I worked on, rather my favorites.
Within this game, I was responsible for level and puzzle building, in which I created an intricate puzzle system that the player is required to play through.
As well as this, I created a majority of the assets seen in the game, such as the main character, tile maps, windows, desks, bed, bookshelf, grand father clock and so on. The assets I worked on can mostly be seen in the first room !

This was where Daring Damsel sprung to life.
In Daring Damsel you play as a damsel that has been trapped in a tower by an unknown kidnapper, there has been no sight of your knight in shining armor to come and rescue you, so you have decided to take your fate into your own hands. You must explore the tower and navigate through puzzles in order to find items to aid you in your escape. There are multiply escape scenarios, each needing a specific set of 5 items, 2-3 will spawn per game.

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