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Tower Defense University Project
Project type
Video Game
Date
June 2025 - Present
Location
Cape Town
Role
C# Developer
Unity Developer
Game Developer
Game Design
Link to Github
Within this project, we were tasked with creating a tower defense game. This project is still under construction.
The point of the project was to learn new concepts such as Procedural Generation of the map and enemies.
The map is designed to spawn differently every time while the enemies are designed to scale with progression throughout the game to make it more difficult as the player progresses.
Within this game, I was responsible for procedural generation of the map and enemies. I created an intricate system that creates a new map every time the game is played and an enemy wave system that tracks player progress and scales accordingly. As well as this I was responsible for the three different tower types: Turret, Supporter and Barrier which all have different abilities.
As mentioned, this project was created using Unity with c#.











